Callsign Kennedy Scene Attack Powers

Vengeful Shot
Callsign Kennedy Scene Attack
You unleash a burst of bullets in response to an ally getting hurt.
Scene Device (Carbine), Firearm, Metal, Technology, Ballistic, Projectile, Reflexes
Immediate ReactionRanged 15
Trigger: A creature hits your ally
Target: The triggering creature
Attack: +24 (DEX) + 4 vs. Reflex
Hit: 2d8 + 24 Ballistic damage.

Combined Fire
Callsign Kennedy Scene Attack
You shoot alongside an ally to focus damage on a particular opponent.
Scene Device (Carbine), Firearm, Metal, Technology, Ballistic, Projectile, Reflexes
Immediate ReactionRanged 15
Trigger: An ally makes a ranged attack or an area attack
Target: One creature attacked by the triggering ally
Attack: +24 (DEX) vs. Reflex
Hit: 3d8 + 24 Ballistic damage.

Quick Shot
Callsign Kennedy Scene Attack
You fire a quick shot from your rifle.
Scene Device (Carbine), Firearm, Metal, Technology, Ballistic, Projectile, Reflexes
Minor ActionRanged 15
Effect: Before the attack, you shift up to 3 squares.
Target: One creature you have not attacked during this turn
Attack: +24 (DEX) vs. Reflex
Hit: 3d8 + 24 Ballistic damage, and you cannot attack the target again until the end of your turn.

Suppressive Fire
Callsign Kennedy Scene Attack
You fire off a burst of suppressive fire, forcing your enemies to stay in place.
Scene Device (Carbine), Firearm, Metal, Technology, Ballistic, Projectile
Standard ActionArea Burst 1 within 15
Target: Each enemy in burst
Attack: +24 (DEX) vs. Reflex
Hit: 2d8 + 24 Ballistic damage, and the target is immobilized until the end of your next turn. An enemy can choose to move by allowing you to make a ranged basic attack against it as a free action.
Effect: Until the end of your next turn, you can make a ranged basic attack as an opportunity action against any enemy that moves into the area of the burst during its turn.

Callsign Kennedy Scene Attack Powers

The B-Team Heronator