Rough Rider Utility Powers

Total Defense
Rough Rider At-Will Utility
You take a moment to defend yourself.
At-WillTactics, Dodge
Standard ActionPersonal
Effect: You gain a +2 bonus to all defenses until the end of your next turn.

Run
Rough Rider At-Will Utility
You push yourself to move faster.
At-WillReflexes
Move ActionPersonal
Effect: You move up to your speed + 2 squares. You have a -5 penalty to attack rolls and grant combat advantage until the start of your next turn.

Aid Another
Rough Rider At-Will Utility
You run interference for an ally, either helping to defend them or making an opponent easier to hit.
At-WillTactics
Standard ActionMelee 1
Target: One creature
Attack: +23 (STR) vs. 20
Hit: Choose an ally. The ally chosen gets +2 on their next attack roll against the target, or gains +2 to all defenses against the target's next attack. Either bonus ends if not used by the end of your next turn.
Special: For each additional 10 points that you succeed on your attack roll (20, 30, etc.) you grant an additional +1 bonus.

Vibro Escape
Rough Rider At-Will Utility
You use a burst of energy from your sword to try and escape.
At-WillTechnology, Device (Sword), Vibration, Tremor
Move ActionPersonal
Requirement: You must be grabbed, or subject to another effect that allows an escape attempt.
Effect: Make a check at +17 (STR) vs. Fortitude against the creature or effect. If you succeed, you end the grab and can shift 1 square as a part of this move action.

Second Wind
Rough Rider Scene Utility
You quickly boost your force field to protect yourself.
SceneTechnology, Gear (Vest), Power Suit, Shielding, Intellect, Force Field
Standard ActionPersonal
Effect: You spend a healing surge to recover Shielding hit points. You also gain a +2 bonus to all defenses until the end of your next turn.

Lead The Charge
Rough Rider Scene Utility
You run down an opponent, inspiring your allies to greater heights.
Scene
Standard ActionClose Burst 5
Target: You or one ally in burst
Effect: You make a charge attack against one enemy in the burst, and the target can spend a Guts healing surge.
Special: You can use this power twice per Scene.

Tune The Blade
Rough Rider Scene Utility
You single out a single opponent, tuning your vibro-sword to better penetrate their defenses.
SceneTechnology, Device (Sword), Vibration
Minor ActionClose Burst 10
Target: One enemy you can see in burst who you have attacked this scene
Effect: When you make a melee attack with your sword against the target, you make two attack rolls and use either result
Special: If another effect lets you roll twice and use either result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.

Small Unit Tactics
Rough Rider Scene Utility
You work closely with your allies to route your enemies
SceneTactics
Minor ActionPersonal
Effect: Choose one of the following effects each time you use this power:
  • An enemy adjacent to your ally grants combat advantage to you until the start of your next turn.
  • You use aid another. If you succeed, you grant a +3 base bonus instead of +2.


Channel Power: Amplify Sound
Rough Rider Scene Utility
You use the abilities of your sword to boost the ambient noise around you.
SceneTechnology, Device (Sword), Vibration, Sonic, Zone
Minor ActionClose Burst 1
Effect: You create a zone that lasts until the end of your next turn. If you move, the zone moves with you, remaining centered on you. Attacks made or resolved in the zone with the Sonic keyword get a +1 bonus to attack rolls, and Perception checks to made to hear in or to listen into the zone gain a +4 bonus.

Channel Power: Vibro-Quake
Rough Rider Scene Utility
You stab your sword into the ground, unleashing a small localized earthquake.
SceneTechnology, Device (Sword), Vibration, Metal, Blade, Tearing, Tremor, Groundbound
Minor ActionClose Burst 1
Target: Each creature in burst
Attack: +23 (STR) vs. Fortitude
Hit: The target is knocked prone.
Special: You cannot use this power if your sword cannot penetrate the material of the ground.

Channel Power: Absorb Vibrations
Rough Rider Scene Utility
Your sword absorbs vibrational energy to boost your output.
SceneTechnology, Device (Sword), Vibration
Immediate InterruptPersonal
Trigger: You take damage from a power that has the Vibration keyword
Effect: The next time in this scene that you use a power with the Vibration keyword to attack, you gain a +2 bonus on the attack roll.

Channel Power: Shatter
Rough Rider Scene Utility
Your sword produces intense vibrations, destroying an object.
SceneTechnology, Device (Sword), Vibration, Tremor
Minor ActionMelee 1
Target: One unattended object
Effect: If the object has 80 hit points or less, it is destroyed.

Mark Time
Rough Rider Scene Utility
You command an ally to take advantage of an opening in the battlefield to reposition.
SceneTactics, Verbal, Visual
Minor ActionRanged 10
Target: One ally
Effect: The target takes a move action as a free action.

Guide The Charge
Rough Rider Scene Utility
You direct an ally's charge, allowing them to 12ike a deadlier blow and push their foe backward.
SceneTactics, Verbal, Visual
Immediate InterruptRanged 10
Trigger: An ally charges
Target: The triggering ally
Effect: If the ally hits, they gain a +4 bonus to the damage roll and pushes the attack's target 2 squares. The ally can shift 2 squares to remain adjacent to the target.

Bootstraps
Rough Rider Stunt Utility
You're adept at not only helping your friends, but also yourself.
StuntBravura, Willpower
Free ActionPersonal
Trigger: You use a power that targets your allies but not yourself
Effect: You are also targeted by the power.

Tactical Shift
Rough Rider Stunt Utility
Your mastery of battle tactics and commanding presence allows you to move an ally out of harm's way.
StuntTactics, Verbal, Visual
Immediate InterruptRanged 10
Trigger: A creature hits your ally with an attack that doesn't target you
Target: The triggering ally
Effect: The ally can shift up to 5 squares.

Boost Force Field
Rough Rider Stunt Utility
You tinker with an ally's force field to help them recover.
StuntIntellect, Shielding
Minor ActionMelee 1
Target: One ally who has the Force Field Shielding keyword
Effect: The ally can spend a Shielding healing surge.

Piercing Blade
Rough Rider Stunt Utility
You alter the vibrational frequency of your sword to by-pass an opponent's lesser defenses.
StuntTechnology, Device (Sword), Vibration
Minor ActionPersonal
Effect: Until the end of the scene, the value of resistance ignored by your Vibro-Piercing trait increases by 10.

Breaching Strike
Rough Rider Stunt Utility
You use your vibro-sword to slice a hole in an opponent's defenses.
StuntTechnology, Device (Sword), Vibration
Free ActionPersonal
Trigger: You hit with a melee attack with your sword.
Effect: The target of your attack gains vulnerable 10 against the next attack that hits it before the end of your next turn.

Breaching Wound
Rough Rider Stunt Utility
You use your vibro-sword to cut into your opponent, leaving them with a lingering gap in their defenses.
StuntTechnology, Device (Sword), Vibration
Free ActionPersonal
Trigger: You hit with a melee attack with your sword.
Effect: Reduce the value of any resistance the target has by 10 (save ends)

Rough Rider Utility Powers

The B-Team Heronator