Old Hickory At-Will Attack Powers

Cane Strike
Old Hickory Melee Basic Attack
You smack an opponent with your power cane.
At-WillTechnology, Device (Cane), Bludgeon, Concussive, Metal
Standard ActionMelee 1
Target: One creature
Attack: +22 (STR) vs. Fortitude/Reflex
Hit: 2d8 + 18 Concussive damage.

Cane Blast
Old Hickory Ranged Basic Attack
The red gem atop your cane glows as you fire a blast of kinetic energy.
At-WillTechnology, Device (Cane), Concussive
Standard ActionRanged 5
Target: One creature
Attack: +19 (INT) vs. Fortitude/Reflex
Hit: 2d6 + 15 Concussive damage.

Kinetic Thrust
Old Hickory At-Will Attack
You use your cane to move an opponent rather than damage them.
At-WillTechnology, Device (Cane), Bludgeon, Metal, Concussive
Standard ActionMelee 1
Target: One creature
Attack: +22 (STR) vs. Fortitude
Hit: You push the target 1 square. You may then shift 1 square into the vacated space.
Special: You may use this power in place of a melee basic attack when making a charge attack.

Dueling Strike
Old Hickory At-Will Attack
You strike an enemy that you have challenged to a duel.
At-WillTechnology, Device (Cane), Bludgeon, Concussive, Metal
Standard ActionMelee 1
Target: One creature
Attack: +22 (STR) vs. Fortitude/Reflex
Hit: 2d8 + 18 Concussive damage, and 6 extra points of damage if the target is marked by you.

Lesser Tuning
Old Hickory At-Will Attack
After you strike with your cane, you take a moment to tune your force field to better protect yourself.
At-WillTechnology, Device (Cane), Bludgeon, Concussive, Metal, Force Field, Intellect
Standard ActionMelee 1
Target: One creature
Attack: +22 (STR) vs. Fortitude/Reflex
Hit: 2d8 + 18 Concussive damage.
Effect: Until the end of your next turn, you gain resist 6 to all damage.

Old Hickory At-Will Attack Powers

The B-Team Heronator